Dev Singh
Dev Singh
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    • Level Design
    • Cinematic Design
    • About Me | Contact
  • Home
  • Level Design
  • Cinematic Design
  • About Me | Contact

Dev Singh - Level Designer

David’s Mighty Men - Active Development

Lead Designer | Lead Programmer | Level & Cinematic Design | Motion Capture

As a developer on DMM from conception, I utilized map design layout sketches, map blockouts, set dressing, kit-bashing, level sequencer, camera blending, and level streaming for level/cinematic design and optimization.

Level Mapping

Level Mapping

Level Mapping

Challenge - Create a map that is to scale, and results in a visually interesting and navigable city.

Blockouts

Level Mapping

Level Mapping

Through blockouts, I am able to fine tune the layout of buildings and player pathing to create areas of interest the player will want/need to traverse to using:

  • Line of sight with Vertical Buildings
  • Openings and alleyways to grab the curiosity of players
  • See which layouts look natural and which ones do not

Set Dressing

Level Mapping

Set Dressing

Set Dressing - 

  • Kitbashing using assets from Artists
  • Fine tuning line of sight and shadows
  • Creating navigable pathways for the player to be able to successfully maze through the level.

Level Design

  • Designed the level map layout
  • Set Dressed 3/4 level with Kitbashing from artist
  • Optimized Level through Level Streaming
  • Created & Implemented enemy AI, props, torches, and more to populate the city

Details

Genre: 3rd person Hack N' Slash

Role: Lead Designer

Engine: UE 5.6

Level Sequences

  • Designed & Implemented Level Sequences to create in-game cinematics
  • Smooth Transition from Cinematic to Gameplay through blending, timing, and blocking Cinematic Film Cameras with gameplay cameras.
  • Animated characters per cutscene

The Goal

Set establishing tone of gameplay through fast paced and energetic cinematics.


Genre: 3rd person Hack N' Slash

Role: Lead Designer

Engine: UE 5.6

Unreal Blueprints - Enemy AI Systems

UE AI Perception Systems & EQS Systems Implementation

As the Lead Programmer on DMM, my goal was to create an enemy combat system through the use of AI Behavior Trees, Sub-Trees, Perception, and the Environment Query System(EQS).

  • Level Design
  • Cinematic Design
  • David's Mighty Men
  • Abyssal Shade
  • About Me | Contact

Dev-Singh-Design

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