Dev Singh
Dev Singh
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  • Level Design
  • Cinematic Design
  • About Me | Contact

Dev Singh - Level & Cinematic Designer

Ripple Rescue

Level Designer | Cinematic Designer

Ripple Rescue is a top-down mobile puzzle game. As a level and cinematic designer, this game required me to design with replay-ability, addictiveness, and satisfaction in mind, much different than the open-world breathtaking environments I have worked on in the past.

Designing Mobile Game Levels

Focus On:

  • Replay ability   
  • Difficulty Scaling
  • Learning Curve
  • Introducing New Mechanics
  • Satisfying to Beat

Layout & Guiding

Being sure to lead the player in the right direction, but give them a challenge, is important. The player needs to feel like they bested the level themselves, whether on the first try or through trial and error, it should feel just as satisfying.

Challenging the Designer & Player

Something that was challenging was to make sure the medium levels were properly scaled to the Easy and Hard levels, while implementing new mechanics like Lock and Key. Making a tutorial-like medium difficulty level for the Key Mechanic that worth it to play for the player was important. 

  • Level Design
  • Cinematic Design
  • David's Mighty Men
  • Abyssal Shade
  • About Me | Contact

Dev-Singh-Design

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